It gives me pretty similar vibes as People Playground and Besiege, but with a visual style closer to The Escapists. With a simple click-and-drag function with easy rigging, Action Sandbox has been designed to provide you with the maximum amount of freedom and the fewest limitations. Create and control amazing high-concept battle armor or a transforming truck and get into fights with zombies. You can design a character and make them look however you want to. So, the gameplay in Action Sandbox follows the fundamental concept of “the only limits are your imagination.” In this surprisingly well-designed game, you are able to create and play with digital toys. A player could spend hours creating one scene and adjusting many of the details. Action Sandbox is a simple looking physics sandbox, but has a tremendous amount of possible depth and complexity. In another test, loads of vehicles breaking and shattering seemed to have no impact on performance at all. A fairly simple scene made of blocks that act like shattering glass with a few vehicles ground the frame rate down to single digits very quickly for no apparent reason. The game’s engine is Unity and it appears that some scenes can cause the engine to slow down quite a bit. Everything has a very amateurish look to it, except for some of the menus. The quality of the graphics, meaning the look and feel of the objects, NPCs, and vehicles is low. All of these objects and vehicles have physics properties which will determine what happens when they interact or collide with each other. Some objects can fly, some have rotation controls in addition to flying. In play mode, these can be movement controlled, doing things like making a car crash into a structure or NPCs. There are NPC and “Control” objects that are more complex and controllable vehicles. Objects can be grouped together to create structures, simple or complex. Simple objects have few properties, for example, a brick block can have its material changed from brick to glass, it can have its gravity and mass values changed, it can have colliders turned off, etc. The player can adjust the settings and properties for all of the objects to some degree. The objects in Action Sandbox range from simple immobile crates and blocks to creatures and vehicles. There is control customization, where the default keys can be changed. The only sound option is simply the volume for all sound. Action Sandbox has some graphics options, although not very many. Although the objects have a three-dimensional feel to them, everything is from a side perspective, giving a flat look. Some type can be controlled while scene is in “play” mode. Most have some properties that can be set through a context menu. There are numerous objects to build a scene with, and these objects may be simple or very complex. The purpose of Action Sandbox is purely amusement through the creation of simple or complex scenes, then exerting some control to see if the desired outcome was achieved. It isn’t a game where there is a goal or score.
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