![]() Snow Dwarves aren’t entirely useless but you can probably do better for whatever you’re trying to achieve, much like in your real life. There really isn’t a class that this race would excel at more than the other races. The Snow Dwarf +2 to Constitution spell checks makes them slightly better at holding Concentration on spells (I would try to explain what focusing like an adult means to you but that’s probably a waste of time) but it’s wasted as missing out on an Intelligence or Wisdom bonus makes them an inferior choice for a caster. ![]() Hill Dwarves and Marsh Haflings are also slow but their other racial feats make them better-suited at compensating for it. Their low speed doesn’t make them too attractive either. Their +1 bonus goes to Dexterity, which is useless for characters that use Strength weapons and heavy armor. ![]() Snow Dwarves are essentially worse Hill Dwarves and Marsh Hafllings. They’re slow but it doesn’t matter, they can sit and cast nonsense and wait for the trouble to come to them. They’re resistant to poison and they gain extra health per level up, so they’re less likely than other healers to go down and leave the party vulnerable. With their + 2 Constitution and + 1 Wisdom, Hill Dwarves are your ideal Clerics. Try to wrap your minuscule cranium around that bombshell. But if you ALREADY have a wizard, THEN you can add a sorcerer by adding a High Elf Wizard. The best way to play a sorcerer will be to play a High Elf Wizard. There’s nothing a sorcerer can do that would be more better than what a wizard can do in Solasta’s main campaign, as of today. Makes sense to make your sorcerer a Half-Elf, right? Wrong. Paladins should be Half-Elves and Half-Elves should be Paladins.Īnother Charisma-based class, the Sorcerer, is coming soon. There is only one class that uses Charisma, the paladin. Half-Elves are the only race with a + 2 to Charisma. Wizards are the only class that uses Intelligence. High Elves are the only darkvision race that gets a +1 to Intelligence, the stat wizards need. They make the Marsh Halflings look like absolute clowns. They have proficiency in most of the few D&D skills that you actually use in Solasta and their +2 Dexterity/+1 Wisdom racial bonuses make them ideal Rangers. The Sylvan Elfgets more movement per turn than any other race, making them extremely mobile Rangers. They’re entirely outclassed by the Sylvan Elf. Sounds good for rangers too, right? Wrong. Marsh Halflings have darkvision and their ability score spread is +2 Dexterity/+1 Constitution. What’s an attunement slot, you ask? It’s something you only get 3 of, which coincidentally is probably the highest number you can count to. You can get items that grant darkvision, but that forces you to use an attunement slot on something other races get for free. You’re going to be spending way too much time setting up light spells or torches to accommodate them. Any race without darkvision is basically running around in the dark like an idiot, which maybe you relate a little too much to.įor this reason, the races without darkvision, Humansand Island Halflings, are useless. Solasta very strictly enforces D&D’s rules on light and visibility. I recommend just pumping those scores to the max and leaving the other ones alone. Solasta always tells you which Ability Scores are good for your class. I can’t stop you from doing that and frankly I think you lack the moral fiber to resist the temptation, but I am going to pretend you are limited to crafting a balanced character. Solasta does let you give yourself max scores in every field and just roflstomp the game. without any custom difficulty options, but the Deadlier and Merciless AI options in the Game section of Settings are heavily recommended.įor your Ability Scores, I’m assuming you’re using Point Buy, the non-unlimited version. This guide assumes you’re playing on authentic difficulty. You use big words that make our heads hurt. If you disagree with parts of this guide or if you find elements of it “vaguely insulting” or “purposefully untrue,” then you are already far too smart for the people this guide is intended for and we don’t want to hang out with you.
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