You can extend that radius by building electrical substations. Edicts might help in that sense but some factions are just fundamentally opposed to the political philosophy of El Presidente.Įdit: don't take this the wrong way but did you play through the tutorial missions? I feel like the game was pretty good at explaining these systems.ġ) Power plants provide electricity to a certain radius around them. Or you can select them, see what they're unhappy about, and try to satisfy their needs and desires. You can select that person directly and have them arrested, detained, or executed which is a swift and ruthless way to quell dissent. You have all sorts of ways to deal with rebels and criminals. Been a while since I played but based on this screenshot I'm pretty sure it's that third one from the left. Also stuff like the most fertile areas for the various food crops and the like. You should be able to see statistics like crime, pollution, population density, etc and likewise where to place your police stations, landfills, and tenements by toggling the overlays, available in one of those menus just above your minimap. Does that exist in Tropico? An advisor is telling me about pollution and I issued one edict about it, are there other things I should do? I guess I am feeling that I don't really have a good handle on status I can't really find a panel that shows me things like pollution, econ, etc over time.In SC, a police station or fire house had a visible range that could be analyzed, does it work like that here? Or does it just matter that you have enough, regardless of placement? In general, are the 'area of effect' for buildings.I think that I am supposed to use edicts to help fix this, is that right? I get random messages of has become a rebel or a criminal.I'm used to the Simcity way of using zones to connect a grid, how does it work here? Is this the range where power is available? Selecting the normal plant doesn't show a grid. I built a power plant and nuclear PP and when I select the nuclear one it it shows a grid. I am making money but would like to know: I did the tutorial and started the first level. I've played Simcity 4 and before as background, but Tropico seems a bit different. If the people are happy and love us we win when the last year begins (~365 days left).Hi all - I did a search but couldn't really find answers to the following questions, any hints much appreciated. This will increase the satisfaction of the visitors and should push up the general happiness level over 70. BudgetĪfter the four factions love us we can raise the budget of malls and entertainment buildings. There are also the side quests of course. Hint: If that still don’t help we can customize our character to be charismatic and we can bribe faction leaders. For those factions we can issue “No Free Lunch”, “Right to Arms”, “Good old days”, “Experimental Ground Treatment” (not permanent), “Contraception Ban”, “Caribbean Trade Pact Association” (not permanent, also not recommend). The four factions we choose are the capitalists, religious, industrialists and conservatives. The easiest way to do that is to issue edicts. Before we push that we get a little bit of approval. Now our happiness level probably doesn’t reach 70 yet, even though we built the Colosseum already (don’t forget that). The circus, stadium and snorkel bay worked best for me. For example next to banana and pineapple plantations I would also build a juicery and upgrade the fishermen’s wharf to also produce shellfish.Īfter we achieved a good variety, we can build some entertainment buildings. I would also recommend to build up a big variety of food productions. That is good since it is our goal anyway.įor that we need to build the mandatory three shopping malls. Shortly after we get a side quest where we need to raise the food satisfaction to a certain level. So it is important to build the spy academy very soon and don’t forget to send out the agents to steal the landmark. With the Colosseum the only things we have to think about is food and fun. So how do we win easy? With the Colosseum of Rome (sorry Italy). So in this mission we need to achieve a happiness factor of 70 and an approval factor of 70 with 4 factions. Hello my friends! I struggled a little bit with this mission, failing two times in a row with happiness on 69/70, so after I figured out this easy way I thought I will share it.
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